Republique Sneaks to Console - Remastered Review
Republique has been recently released as a remastered
version for the Playstation 4 but it was originally an episodic release game
for iOS devices back in 2013. Soon after the original release it was made
available on Android, PC/Mac and now also for the Playstation 4. This ambitious
mobile gaming title hit absolute highs especially with its well-known cast
including Jennifer Hale (FemShep from Mass Effect) and David Hayter (Snake from
Metal Gear Solid).
Although the game was originally set out as an episodic
release, this recent remastered version for the Playstation 4 comes complete
with all five episodes and they are all as follows:
Episode 1: "Exordium"
Episode 2: "Metamorphosis"
Episode 3: "Ones and Zeroes"
Episode 4: "God's Acre"
Episode 5: "Terminus"
Republique was developed by Camouflaj and Logan Games and is an action-adventure stealth video game where
you will communicate with the main character 'Hope' using a mobile phone or
computer to help her escape being captured. You, the player will hack and
control CCTV cameras which are installed in the facility where Hope is being
held. Using these cameras you will guide Hope along a safe path by scouting out
ahead for guards and any other dangers. You will use a hacking system known as 'OMNI View' to hack doors to either unlock them so Hope can go
through, or lock them to prevent enemies from reaching Hope. As you progress
through the game you will be granted access to upgrades to the 'OMNI View' system
which will in turn allow you to hack higher level terminals and doorways. These
upgrades are made possible by selling Intel that Hope finds along the way via
computer terminals.
The game is presented in a full 3D environment where you
have full control over Hope. You will also have separate control of the CCTV
cameras not too dissimilar to what you could do in Watch Dogs. While you
control Hope around the environments, you will also need to pan the CCTV
cameras around to keep Hope in view and also to see where the enemies are at.
This can take some getting used to and will feel a bit foreign to begin with.
By pressing R1 on the controller, the game will pause, allowing you time to
work out a strategy and a path that you will need to take. While in this paused
state you will be able to hack doors, terminals and also read short bios on the
enemies and friendlies that are on screen at the time.
Due to the placement of CCTV cameras within the game's
levels, it can get difficult to maintain your direction and it is very easy to
accidentally get turned around which can get you lost or killed. Luckily, the
included 3D styled map is very forgiving and works quite well to show you which
way your camera is facing when you are checking out the map. There is one thing
though that makes this almost not worth using and that is the process involved
in opening up the map. You will need to first press R1, followed by pressing
the touchpad, then you need to cycle through some other options (like your inventory
etc.) to then get to the map button and then press X. Then you will finally be
launched into the map. If you need to then go back to the game and move around
a bit you will need to repeat this process each and every time that you want to
look at the map. For me, this was often because I don't have the ability to
commit a whole map to memory and without a constant mini-map on the screen I
found myself needing to check the map every time I entered into a new room, and
there are a lot of rooms that you need to go through early on in the game.
Republique is a very unique game that is very well made but
for those that want more of the action side of a game, won't really find what
they're after here. Hope can't engage enemies much more than using a burst of pepper
spray on guards to effect an escape so you will be sneaking around a lot and
looking at your map even more. The pace is slow, so slow in fact that I would
often get frustrated and attempt to wing my way through areas but that almost
always ended in failure.
The cross over to the Playstation 4 has been done in a way
that you can still tell that the game originated on mobile devices, but it is
scaled in a way that you are still happy to play it on the big screen. The
graphics are presented nicely and the colours are vibrant. There are still some
kinks in the armour that needs to be addressed for this to be a perfect port
however. The processing power of the Playstation 4 should be oodles more than
this game would need, but it still manages to chug in certain areas of the
game. Whether it is serious frame rate drops or just locked up loading
sections. For example, almost every time you switch a CCTV camera, which is a
lot in this game, the screen freezes for a short moment before entering into
the next camera. I feel that this would have been a good opportunity to create
a great transition from camera to camera with an awesome effect, but it's left
wanting due to poor optimising of the games engine on the Playstation 4. These
gripes don't break the game but it does slow down the already slow pace of the
game.
There is a very powerful narrative behind everything that is
happening in Republique and the varying mediums used to tell it are brilliant.
Spoiler free of course but the story has to be gathered from multiple places in
this game. For instance when in 'OMNI View', certain posters and newspapers can
be scanned which give a little detail to back story but the collecting of
cassettes, banned books and contraband is where the story really deepens and
verges on the darker side of story telling. So in order to experience the game
at its fullest potential you will be required to have the patience during
gameplay to pickpocket every guard and be very vigilant in checking every
room for these collectibles.
One thing that needs to be addressed, anytime it comes to the
inner workings of this game is the overwhelming appreciation the development
team has for the Kickstarter program and Indie game developers alike. There is
a lot of referencing to indie titles and a few games from the past
that have obviously served as encouragement to the developers chosen career
path.
There has been a lot of work put into this game to make it
feel like a very grim situation with very little to no chance of success but
this is where the game contradicts itself in a positive manner. The burn of
being caught by a guard after an hour of stealth perfection is punishing but by
no means game breaking. I haven’t alluded to this point previously but the
developers have gone to the lengths to give every NPC a purpose and a
backstory. With this backstory comes a name and after being caught it is very
important to remember the guard’s name. Being caught is not the end of all your
hard work, it merely means you are escorted to the closest solitary facility and you will have
all of your contraband taken off you. This contraband I speak of here is
everything in your inventory that has a practical use i.e. pepper spray, Taser,
etc. and all these items can be retrieved by simply pick pocketing the guard that
caught you. So given this little bit of freedom to experiment obtaining all
collectibles therefor completing the narrative is not an impossible or grindy
task.
In summation, Republique is a crafty stealth game with some very real world dark overtones infused in its narrative. Couple this with the innovative 'OMNI View' gameplay mechanic and it's a very unique game. It has come across to the console generation almost seamlessly, hopefully a patch in the near future to help optimise loading and pauses in game will come and that will then give it the final 1% of polish that is needed. I highly anticipate this holding my attention for more than a single playthrough and that in today's day and age is very seldom. I would love to hear your thoughts on this game and any thoughts from those who have played in on a handheld device for a comparison. Feel free to leave them below in the comment section or across at our Facebook page.
Lucas / Red
In summation, Republique is a crafty stealth game with some very real world dark overtones infused in its narrative. Couple this with the innovative 'OMNI View' gameplay mechanic and it's a very unique game. It has come across to the console generation almost seamlessly, hopefully a patch in the near future to help optimise loading and pauses in game will come and that will then give it the final 1% of polish that is needed. I highly anticipate this holding my attention for more than a single playthrough and that in today's day and age is very seldom. I would love to hear your thoughts on this game and any thoughts from those who have played in on a handheld device for a comparison. Feel free to leave them below in the comment section or across at our Facebook page.
Lucas / Red