Overwatch Review: Is it worth the Overprice?
"DON'T WORRY LOVE, THE CAVALRY'S HERE!!!"
Overwatch is a game that is a form of cross breed between our common first person shooter (FPS) games and some multiplayer online battle arena's (MOBA). I have spent quite a while in this game through the multiple BETA/ALPHA tests and the official release. So many things have been done right, but with the good there is always some bad, much like the sides of a coin. Let us focus on the good news first.
Once you purchase Overwatch, everything else is free besides the ability to buy in game loot boxes much like you do in Counter Strike: Global Offensive (CS:GO). By everything free, I mean characters, maps and you even get a free loot boxes upon levelling up for your chance to get new cosmetic item for your hero's and player card.
The game itself looks and plays amazingly. Every character feels and looks unique which I find many MOBA's in today's industry lack. The cartoon style of the game is crafted in a way that looks amazing, just like the new generation of a game should be. Let's just say it's like eye candy for the gamer. I love to look around and take in the sights and find the Easter Eggs from other Blizzard Games that have been incorporated into the world. It also helps to give you a clear sense of direction even during the fast game-play moments when both teams are contesting the objective, nothing seems out of place and gives both the attackers and defenders an equal playing field with sight-lines and choke points.
There are 21 characters in total that I could list but I won't. Characters in this game are separated into four separate groups which you can switch between during the game to modify your team composition and counter your opposition. The four groups are Offense, Builder, Tank and Support and the team builder lets you see who the rest of the team is playing as and will tell you what roles the team should have and what the team has too much of. Every character is balanced by having their own strengths and weaknesses and abilities.
So there are some undeniably awesome points to Overwatch, but again there is always some things that aren't so go and then there is bad. The worst thing I can think of is the absolutely unreasonable price. I do not believe online only games should be more and $60 maximum, especially if they have an in-game purchase area such as Overwatch's loot boxes. The main reason why online only or online focused games should have a much lower asking price is because the game's limit players in the sense of story and completion, and also undeniable repetition.
Another negative point of the game is not really the game itself but rather the community. With an ever increasingly competitive gaming community, it is too easy to come across someone who enters keyboard warrior mode and does more damage to their own team's morality then the enemy's health bars. If you want to play a certain character but pick it second, there is someone that is going to complain especially if you get outperformed by your doppelganger. In a game like this, teamwork is definitely key. It is almost impossible to capture the objective all on your own against a team that is working together.
Some players feel forced to play out of their comfort zones, which is why it's always good to never focus on using only one character in Overwatch. Make use of everyone because like I said before, every character has their strengths and weaknesses.
There you have it, this is my review of Overwatch. I am playing this everyday whether it be just a few games or a full on couple of hours with friends. With that said, I am going to go back to work as an agent of Overwatch.
Overwatch is a game that is a form of cross breed between our common first person shooter (FPS) games and some multiplayer online battle arena's (MOBA). I have spent quite a while in this game through the multiple BETA/ALPHA tests and the official release. So many things have been done right, but with the good there is always some bad, much like the sides of a coin. Let us focus on the good news first.
Once you purchase Overwatch, everything else is free besides the ability to buy in game loot boxes much like you do in Counter Strike: Global Offensive (CS:GO). By everything free, I mean characters, maps and you even get a free loot boxes upon levelling up for your chance to get new cosmetic item for your hero's and player card.
The game itself looks and plays amazingly. Every character feels and looks unique which I find many MOBA's in today's industry lack. The cartoon style of the game is crafted in a way that looks amazing, just like the new generation of a game should be. Let's just say it's like eye candy for the gamer. I love to look around and take in the sights and find the Easter Eggs from other Blizzard Games that have been incorporated into the world. It also helps to give you a clear sense of direction even during the fast game-play moments when both teams are contesting the objective, nothing seems out of place and gives both the attackers and defenders an equal playing field with sight-lines and choke points.
There are 21 characters in total that I could list but I won't. Characters in this game are separated into four separate groups which you can switch between during the game to modify your team composition and counter your opposition. The four groups are Offense, Builder, Tank and Support and the team builder lets you see who the rest of the team is playing as and will tell you what roles the team should have and what the team has too much of. Every character is balanced by having their own strengths and weaknesses and abilities.
So there are some undeniably awesome points to Overwatch, but again there is always some things that aren't so go and then there is bad. The worst thing I can think of is the absolutely unreasonable price. I do not believe online only games should be more and $60 maximum, especially if they have an in-game purchase area such as Overwatch's loot boxes. The main reason why online only or online focused games should have a much lower asking price is because the game's limit players in the sense of story and completion, and also undeniable repetition.
Another negative point of the game is not really the game itself but rather the community. With an ever increasingly competitive gaming community, it is too easy to come across someone who enters keyboard warrior mode and does more damage to their own team's morality then the enemy's health bars. If you want to play a certain character but pick it second, there is someone that is going to complain especially if you get outperformed by your doppelganger. In a game like this, teamwork is definitely key. It is almost impossible to capture the objective all on your own against a team that is working together.
Some players feel forced to play out of their comfort zones, which is why it's always good to never focus on using only one character in Overwatch. Make use of everyone because like I said before, every character has their strengths and weaknesses.
There you have it, this is my review of Overwatch. I am playing this everyday whether it be just a few games or a full on couple of hours with friends. With that said, I am going to go back to work as an agent of Overwatch.
Positives:
- Looks and feels amazing
- Once bought all additional content will be free for all players
- Characters are well balanced
Negatives:
- Overpriced
- Always online
- Competitive and/or toxic community (but this is not the games fault)
SCORE: 8.5 out of 10
- Platforms: PC, PS4 and Xbox One
- Genre: Shooter
- Initial Release: 24th May 2016
- Developer: Activision Blizzard
- Publisher: Activision Blizzard