Headlander Review
With a great amount of gratitude for Double Fine Studios, I
bring you my thoughts on their latest release Headlander. Headlander has a
70’s-esque retro woven exterior that indulges in sexuality and innuendo that
pleasantly smacks you upside the head like a cold wet cod and boy is it welcomed. The intricate correlation of humour and gameplay is truly the keynote
in this production. First and foremost Headlander is a 2.5D Metroidvania
platformer that is speckled with puzzles and hidden collectibles.
It is hard to put my finger on the most successful and
enjoyable aspect of this title. So to
point out the most obvious aspect first would be the presentation. The colour pallet
is a perfect representation of the era that the game is striving to portray.
When speaking about 2.5D titles the half D if you will is purely based on the
depth of the background. Now it does not take much to go from 2D to 2.5D but as
far as Headlander is concerned the background has a life of its own and at times is utilised in a couple of the game’s mechanics. The amount of detail that is
put into the background life can only be overshadowed by the quality of the
foreground. From shag carpet to a slew of objects that are able to be
interacted with that only add depth to the total feeling of the player’s
experience.
The gameplay mechanics are split into two main aspects.
Firstly is the platforming puzzle solver and secondly the ability to remove
your head from the robot body it's currently using to commandeer a body that
better suits the requirements of said objective. Ejecting your head with the ambition of
gaining the upper hand with a more suited body is not the only used for this
mechanic nor can it be deemed the most important. While in control of the head, only the suction
ability that is used to remove the heads off the enemy bots can also be used to
access areas only available when in this form, enabling the ability to find
upgrades, power ups and hidden paths to an objective.
Combat is very reminiscent of many other games in this genre
but also quite unique and suited to this title. In essence it is a 360 degree
2D shooter but the ability to aim and have your projectiles ricochet off walls
and hit the desired target can aid in remaining a little safer whilst trying to
negotiate at times, the multiple enemies on screen. The nifty addition of some well-placed degradable
cover and the cover system mechanic brings it all together to make for yet
another strong aspect of this game. Another important tidbit that needs
mentioning when combat is the main focus, is that not all robots function the
same and some have varying weaponry, adding a contrast to the game and aiding in
not making combat feel drab or boring.
I have mentioned the ability to land your head on certain
objects to gather a power up, and these things include the likes of
overall health, helmet thrusters and ability orbs. As for the first two they are
quite self-explanatory but when enough orbs are collected you gain an ability
point which can be spent within a simplified skill tree type of scenario. This
is a great way to forge a particular play style, though from experience it will
only change things up slightly and eventually all abilities and upgrades will
be obtained organically.
The puzzles and different scenarios you can find yourself in
this game are not always very easy and do require back peddling and an outside-the-box
mentality. All of this generates a feeling of success when each stanza is
complete. Not only did I find myself thoroughly enjoying my game play
experience, I also had moments of very positive and self-assuring emotions. It
is not often I find myself immersed in game of the platformer genre but the
world and ambiance generated by said world had me thoroughly entrenched and
invested.
Under a very pleasant and sometimes corny exterior lies a
real gem of an experience. It is definitely a roller coaster ride that everyone
should get a ticket for. In my opinion there is not an aspect of this title that
lets another down in anyway. Every aspect compliments another and generates a fulfilling
experience. I would love to hear everyone else’s thoughts across at our Facebook page
and if you are here reading this because you are still on the fence, it is with
my most humble ambition to shove you off and right into Headlander.
SCORE: 9 out of 10
Positives:
- Beautiful
living world
- Good
difficulty elevation
- Addictive
gameplay
Negatives:
- Narrative at times is hard to follow
Platforms: PlayStation 4, Microsoft Windows, Mac
OS
Genre: Metroidvania
Initial Release: July 2016
Developer: Double Fine Productions
Publisher: Adult Swim
Initial Release: July 2016
Developer: Double Fine Productions
Publisher: Adult Swim
Red