God Eater 2 Rage Burst















God Eater is an action JRPG that was released on PS4, PS Vita and Steam on the 30th of August 2016. For someone like myself who doesn’t play many JRPG’s, how did it stack up? Well let us find out.

First thing to note is that it is a remake/remaster of the original PS Vita title. At face value God Eater 2 Rage Burst seems like an interesting game and even the Playstation 4 XMB thumbnails, the introduction scenes and music get you all fired up ready to slay giant monsters known as the Aragami. Wielding your God Arc, you are tasked in keeping the world safe and especially the city of Fenrir. Fenrir is the hub of the game and here you can customise your load out, change skills, check messages, start missions and buy items/weapons that will help you along the way.


If you are looking for a captivating story, you're not going to find one here with a very basic and sometimes down right terrible voice acting, it is not going to drag you in and you will soon realise you are only there for the gameplay. The gameplay is where God Eater 2 really shines. It is easy enough to get your head around, while being challenging enough to keep things interesting. Like many JRPG’s the action is fast and intense and can punish you quickly for making a mistake. Epic monster battles help keep you engaged in the game for long periods with many boss type enemies taking a real beating before finally going down.
With a third person camera view and relatively simple controls that allow you to perform combos pretty easily it won't be long before you are well on your way to becoming a real God Eater worthy member of the Blood Unit. You will hack and slash your way through different types of Aragami from charging mutated rhino's to flying Aragami that replicate an overgrown flying eyeball. Each enemy has its own weakness and if exposed can make your squads task a whole lot easier. One annoying fact about the combat is that in the wide open spaces the enemies had countless areas to run away to and many times I felt like I spent more time chasing them when they were running away than I actually did fighting. In saying that however I did only play on normal difficulty and maybe this may not have been the case playing on a harder setting. 

The missions you undertake can however become repetitive with many of them being the simple premise of go here, kill all the monsters and then come back to Fenrir a hero, and while the mission objectives themselves are very basic with only a time limit as the parameter, at least you have the possibility of picking up an abandoned God Arc for a new skill that is really going to help your play style. 

There are six different types of melee weapons that can be used in the game, as well as a variety of shields and guns. While only six weapon types may seem a little limited, these weapons can be upgraded, and have skills inserted in them by finding what they call abandoned God Arc’s out in the field.
The graphics remain very true to its handheld origins with vast open spaces having very little detail in between, this coupled with the almost unbearable voice acting sometimes makes it tricky to stay engaged in anything other than the combat. Quick loading times help God Eater’s cause in that you are truly never too far away from the action. The anime style characters fit in with with JRPG genre however they truly aren’t for me.

God Eater 2 Rage Burst is a very in-depth game and for me to sit here and detail every nook and cranny would take literally about 10 years as there are so many things to get your head around, and the best way for you to do that would be to experience it for yourself.  While I am not a huge fan of this game, I believe many action RPG fans, and especially hardcore JRPG fans are definitely going to enjoy and appreciate this game. But for me it just felt too much like a cheap port from the PSP and for a full price game ($99AUD) on the store, I cannot justify it.

Cheers for reading guys and girls!
Weeksy
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