London, United Kingdom - June 19th, 2018 - Cologne-based developer Slow Bros. has partnered with publisher Curve Digital on its hand-crafted subterranean adventure Harold Halibut. Targeting a 2019 release on PC and consoles, Harold Halibut is a narrative exploration game that combines underwater atmosphere and self-reflective humour with a unique art style.
Comprised entirely of real world supplies and made in Unity, Harold Halibut
aims to bridge analogue and digital art. Slow Bros. sculpts, paints,
and glues together the models and puppets that make up the world of Harold Halibut, while a team of digital artists renders these objects into the virtual space.
Harold Halibut tells the tale of a clumsy lab-assistant and
janitor who was born on a submerged spaceship that crash-landed on an
alien planet made entirely of water. Never knowing what life was like on
Earth, Harold spends much of his time daydreaming about what’s beyond
the subterranean vessel in which he is bound. After spotting an
unidentified swimming object, Harold becomes obsessed with uncovering
the mystery behind this aquatic planet.
“Harold Halibut started out as a dinner table conversation
about the adventure games we played as children,” said Slow Bros.
designer, writer, and composer Onat Hekimoglu. “We soon started building
dollhouse sized sets and puppets in our bedrooms. The result works like
a game but it looks like a stop motion film. Welded metal, carefully
sewn textiles against tiny wooden floorboards, and clay faces the size
of walnuts pull the player into Harold’s world.”
“We are beyond excited to be partnering with Slow Bros. on Harold Halibut,”
said Simon Byron, Publishing Director at Curve Digital. “The sheer
amount of work and intricate detail that Harold Halibut brings blew us
away, and we can’t wait to show you all more.”
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