Biomutant A victim of its own over achievements.
Way back in August 2017 we heard about an adventurous title promising an open world, near limitless crafting options, kung fu type gameplay, moral choices and an in-depth story to tie it all together.
This was the start of the Biomutant journey….
Biomutant, developed by a team of only 20 people at
Experiment 101 and published by THQ Nordic. For the purposes of the review, I
played on the Playstation 5 but this is a PS4, Xbox One and PC title.
I found it really difficult to articulate how I was going to
put the below review together so from the start I will be up front and honest.
I have been looking forward to Biomutant since I found out about it. Open world
hack and slash third person type title is right up my alley. Unfortunately,
when playing Biomutant it very quickly became a chore. For any positive I was able
to glean from the game it was offset by a negative.
Biomutant is a typical open world title boasting a large map
with plenty of points of interest, objectives, differing environmental areas
and unique wildlife populating the post-apocalyptic landscape. Despite being set
in a post-apocalyptic time the world is vibrant and colourful with a massive “tree
of life” sticking up out of the centre of the world, it’s 4 gigantic roots
snaking its way through the world breaking up the biomes. There are remnants of
a destroyed civilisation scattered throughout giving some haunting beauty and “dead”
zones giving us some insight into what has happened in the past.
The most fun that can be had is in simply exploring the
world, finding hidden areas and looting all that you can. All the looting does
let you make some interesting creations in the upcycle menu. You can create weapons
and armour in some very unique, tongue in cheek style options so have a bit of
fun with that.
You are not short of activities in Biomutant. The character
creation is enough to overwhelm some with its sheer number of options. Once you’ve
decided on your own little freak of mutation you are thrown right into the deep
end. Four massive World Eaters are killing the tree of life, and it is up to
you to stop them. Oh, you also need the help of one of the waring tribes of the
land. A war you need to try and end by joining one of the tribes and either
converting or killing off the other. The a little further on you are tasked with
avenging your family by killing a brute who attacked when you were a child.
All of this is told to you by a grating voice over that gets
on your nerves very, very quickly. The narrator while doing a perfectly fine
job is over used. He speaks for every character within the game robbing them of
any individuality. Conversations quickly turn into frustration as you have to
wait while the character speaks in its native gibberish for the narrator to
then translate for you. I found myself spamming the X button to get through the
conversations quicker and just end them. The entire narration uses baby speak
that is almost condescending. It can get that bad that it takes you a minute to
try and decipher what is being spoken about. This was honestly the breaking
point for me. It got to a point where I just couldn’t do it anymore….
Biomutant boast near on the most side missions I have seen
in recent memory but none of them were overly engaging. The tasks are not bad, merely
there as filler content.
The combat should have been the saving grace at this point
however it feels weak and unsatisfying early on only getting somewhat fun after
a few hours of exploration and utilising the crafting system to make some more
unique weapons and armour. Switching between hand to hand and gun combat while seamless
again felt sloppy and you only know you’re doing damage by the health bar on
the top. The implement of special abilities does add an extra layer to combat but
again conjuring these abilities just doesn’t give you what you want. Combat
doesn’t get hard so to speak, but it does get repetitive. Which is a shame. It
looks like a lot of work has gone into the creation of the animals themselves
but the combat falls flat.
Animation needs a tweak all over. Cutscenes look flat and
jittery and can occasionally drop out. Backgrounds can look blurred or washed
out, I assume to save resources and there is a bit of cut and past in the world
that unfortunately stood out a little.
Biomutant is a game with a lot of potential but has fallen
flat due to trying to be a jack of all trades but it fails to master any of
them. Some fun can be had but it very quickly gets taken away with repetitive missions,
an over used narrative and some sloppy gameplay.
I hate being the barer of bad news especially towards something
people have poured their hearts into but I just have not enjoyed my time with
Biomutant. Experiment 101 have reached a little far. Biomutant needs to pull back on trying to do so much to try and impress you
with what it can kinda do and focus on its core to show us the title it can be.
Published: THQ Nordic
Code supplied for review
Reviewed on PS5, available on PS4, Xbox & PC
Reviewed by Patrick Clifford (Snoogs)